

Both A and B act as confirm, which often leads to unintentional selections.JRPG-inspired science-fiction tale Woodsalt, originally slated to release Oct. It’s also annoying that there is no cancel button. Meanwhile, the performance on Nintendo Switch is fairly poor the load times are too long and the game is prone to crashing during them, though an autosave means that almost no actual progress is lost. The non-story NPCs don’t have anything useful to contribute and say the same thing day after day, and there are no interesting interactions outside of advancing the stories. After players have been around Nu-Terra once, they’ve seen all there is to see and any following wandering serves no purpose. There’s nowhere near enough days available to go through all of the stories in one go and it’s a game that clearly wants multiple playthroughs for players to see everything, but it fails to provide any real impetus to do so.ĭespite having very little in the amount of gameplay, the little that actually is there becomes one of the biggest barriers to enjoyment.
#WOODSALT GAME REVIEW FULL#
The pacing is also poor the beginning and end feature some rapid-fire plot advancement, but the middle is full of periods of nothingness that fail to develop the setting or provide adequate lead-up to the finale. The game fails to produce any satisfying conclusions and ultimately ends up as a jumble of grand sci-fi ideas that aren’t justified by the build-up. Woodsalt does a good job presenting some of the arguments around the concerns between returning to Earth and trying to build a new life on Nu-Terra, but the overall plot is far too obtuse for its own good. There are a lot of interesting ideas and questions ripe for deeper examination, but nearly all of it is only superficially considered in favour of the NPCs’ personal issues. Each day, Emcy can advance two character stories before he gets tired and must return to bed.

During each day Emcy can explore the town, but his main action is advance the stories of various NPCs, activated by interacting with ghostly versions of their character models that appear in specific spots.

Woodsalt is entirely a narrative adventure title where players spend all of their time walking around, talking to other characters, and viewing events. Those expecting any substantial gameplay mechanics won’t find any here. Woodsalt is all about getting involved in NPC stories, which determine how the plot resolves. While Emcy recovers from his awakening, with side effects that include bizarre visions and dreams, and waits to hear what role he was awakened to fill, he spends his time learning more about Nu-Terra and building relationships with the other inhabitants. Upon waking up, Emcy is greeted by his younger sister, who is technically now his older sister as she was awakened some years before in order for her expertise to be used on Nu-Terra as it awaits the news that Earth is safe to return to. Along with many others, Emcy has been in stasis for a thousand years after the evacuation of Earth. The game follows Emcy, who wakes up in a bubble town on the world of Nu-Terra. Unfortunately, that execution is sadly lacking here, as those ideas fall down due to a lack of support from the rest of the game and they simply aren’t strong enough to carry things on their own. Its setting comes with plenty of interesting ideas, but they necessitate a strong execution. There’s enough about the store pages for Woodsalt, the debut title from indie developer Team Woodsalt, to attract some decent interest.
